Xenoblade Chronicles was an absolutely massive title with a huge amount of land to explore and countless vistas to take in. The follow-up game was even bigger, which certainly pushed the dev team to its limits. That’s why it’s so impressive to hear that Xenoblade Chronicles 3 somehow manages to trump the second installment in terms of size.

In the latest Xenoblade Chronicles 3 interview with Nintendo, Monolith Soft producer/director Koh Kojima and Nintendo’s Genki Yokota spoke about the size of the in-game map. Somehow, the dev team managed to come up with something that was exponentially larger than what players experienced in Xenoblade Chronicles 2.

Yokota: As this title links the worlds of the first two titles in the series—although we couldn’t have as much content as those combined—we understood that a proportional volume of content would be necessary as the series’ third iteration. As a result… I think the amount of content exceeds that of the first and second titles. (Laughs) Even for the scenario, I was planning to make it a little less than the second title, but I wanted to include various types of gameplay, not only in the main story but also during detours. So, I packed in what I wanted to do, and as a result, it ended up having slightly more content.

Kojima: Well… I’d like this third entry to be the last one with such a large volume of content!

Kojima: Well, yes… That’s right. (Laughs) Come to think of it, we were just talking about this yesterday in the office. That the world would be crazy big for this title. So I actually did the math, and it turns out that the total walkable area in this game is over five times larger than in the second title. It was like… “Yikes!” (Laughs)

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2y ago

Walkable? Or walkable + swimable?