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Want to hear some details about Splatoon 3 that Nintendo will never talk about in press releases or interviews? We have some new info courtesy of dataminer OatmealDome, and they’ve come up with some interesting tidbits.

First up, we now know that Splatoon 3 will be using NPLN, a new in-house server system. NPLN is being used for a number of the lobby features being used in Splatoon 3, which would be quite difficult or downright impossible to add on the old server system, NEX.

NPLN only just reached version 1.0.0 in a recent Monster Hunter Rise update, making it a rather new setup for Nintendo. Splatoon 3 will be the third game to use NPLN, and it’s the first online-focused game to do so.

Finally, NPLN does have some improvements to matchmaking, which can help peer-to-peer connections. Splatoon 3 does go with the P2P setup as with previous installments, and NPLN could be used for improved matching based on latency (RTT). The NPLN server can also act as a between console relay for connections with poor NAT types.

Next up, we also have learned that Splatoon 3 appears to be using AMD FidelityFX Super Resolution 1.0. This tech uses spatial upscaling, which is upscaling based on data from the current frame. Long story short, AMD FidelityFX Super Resolution 1.0 is a solution for producing high resolution frames from lower resolution inputs.

Again, don’t expect Nintendo to comment on these details, as Nintendo almost never talks tech with their games or hardware. Still, it makes for some interesting behind-the-scenes details for those who are curious.

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Comments (5)

kuribo

2M ago

I love hearing that Nintendo is using things like FidelityFX. Hopefully their next system has the hardware capable of using DLSS.


sligeach_eire

2M ago

"Splatoon 3 will be the third game to use NPLN"

If like me, you're wondering what was the other game besides Monster Hunter: Rise to use NPLN, it's Pokémon Legends: Arceus.


the_king_up_north

2M ago

Strange that it's using FidelityFX instead of DLSS, when the Switch literally has a Nvidia GPU inside it. But while DLSS would be preferred, it's cool that they're at least using some modern upscaling tech in their games.

Edited 1 time

DLSS requires hardware that the Tegra X1 in the Switch just doesn’t have. Switch cannot do DLSS ever.
FidelityFX is a software based upscaler.


Expanding on what Kuribo said: Switch may be Nvidia-based, but DLSS requires RTX hardware, which is only found on a RTX 2000-series card or better. Switch is nowhere even close; the Tegra X1 is a Maxwell-architecture chip, meaning it's equivalent to the GTX 900 series. It's not even a Pascal (GTX 1000), which while still not RTX was such a major step-up from Maxwell to the point that the GTX 1080 was considered a major milestone and the current baseline for an adequately up-to-date gaming computer.

Maxwell is from 2014; technologically, it's only from the height of the Wii U era, which is why Switch is only barely more powerful than the Wii U. Pascal was 2016 (and it's still a bit irritating they didn't put at least that in the Switch). Turing - the first RTX architecture - was in 2018, so it was after the Switch had already come out. Nowadays we're on Ampere (RTX 3000) as of 2020 and we're coming up on Lovelace (RTX 4000) later this year.