Totally Accurate Battle Simulator on Switch delayed until early autumn, devs share list of changes made to meet "optimization requirements"
It sounds like development has been rough
Landfall, the development studio behind Totally Accurate Battle Simulator, has shared new info regarding the Nintendo Switch version of the wacky physics-based tactics game. Firstly, the release date has been pushed back from its expected summer launch until early autumn. There have been reportedly “many challenges” with the port, which brings us to more unfortunate news.
In order to meet “optimization requirements,” many changes have been made to TABS on Switch, including the removal of the Simulation and Legacy campaigns. In addition, crossplay will not be supported, the BUG DLC won’t be available, the unit cap has been limited to 20, some units have been removed all together, certain levels have been redesigned and rebalanced, and custom content can only be shared with other Switch players at launch.
The developers are working hard to add, fix, and enable some of these changes in the future, but nothing can be promised.
“We hope that you understand that these changes are necessary in order for the game to run well on Switch and for us to be able to publish TABS on the platform, we will keep you posted if any other changes are made.” - LandFall Games
The longer time goes on without Nintendo having a more powerful system out, the more likely we're going to be seeing stripped "ports", way more "OLD" ports, or more 3rd parties skipping the platform in favor of the Steam Deck at minimum.
Switch may be still making bank, but so was the Wii...The Wii faded fast after four years. Switch is at risk of the same thing.
Many very talented developers have shown that massive games can be ported to Switch without effecting content or gameplay very much, if at all.
Sure, playstation/PC/Xbox specs being closer together means many developers will choose the cheaper route of just going with those 3 rather than re-optimize their game for Switch, but that doesn't seem like it's effected the Switch at all for the last 5 years, so it's not likely to start now.
The Wii faded because Nintendo started gearing up for it's next system. That happens with every console maker when they ready their next iteration.
It's only been slower this time because the newest hardware player base has rarely been this low this long after the new hardware released.
>> The Wii faded because Nintendo started gearing up for it's next system.
Caused by the lack of games following 2010 leaving Skyward Sword as the last notable game for Wii. The drop off forced Nintendo to rush 3DS and Wii U to market earlier than they'd like. Wii U would flop as a result and the 3DS barely survived with a price cut. Nintendo can't afford another 3DS/Wii U with the Switch and its followup.