Don't you just love it?
There’s going to be a lot to do and see in I Was a Teenage Exocolonist, and that includes a bit of romance. Sure, you’re in a brand-new world filled with lifeforms you’ve never seen before, but having a secret admire can be just as exciting!
In an interview with WCCFTech, dev Sarah Northway talks about how romance works its way into the game, and just how in-depth the mechanic goes.
The romance is mostly very cute and tame, and as co-writer Lindsay Ishihiro would say, slow burn. You might have a secret admirer leave you gifts, or tell your childhood crush you “like” like them, but most relationships grow gradually as you go through the joy and pain of growing up together.
Dateable characters have a gamified “love” meter you raise by spending time with them and giving them gifts, but the path to every romantic relationship is quite different. Some romances are casual and undemanding. Other bonds are only formed through specific experiences together, assuming the two of you are compatible. Some characters won’t settle for monogamy, but you can end up in fun polyamorous triangles. And most of them will date each other unless the player intervenes, because it’s not like they’re all just waiting around for you to make your move.