Right off the bat, RPG Time: The Legend of Wright is a visually-striking game. That doesn’t come from photorealistic graphics or massive polygon counts, but instead, an approach that mimics the real-world. While it’s easy to see where that influence comes from, the developer behind RPG Time: The Legend of Wright shared some insight into what was researched to achieve it.

In an interview with Siliconera, designer Tom Fujii spoke about his personal experiences that helped pave the way for RPG Time: The Legend of Wright, along with influence from around the world.

Handmade games and similar things I enjoyed when I was in elementary school have inspired me a lot. I’ve researched on the internet how people played during their childhood in other countries outside of Japan, where the staff has spent their time before. Even if countries and regions differ, it turned out that memories of handmade games they enjoyed playing as a kid using stationery are common throughout the world, which was a surprise to me.

We are hoping to express craft-based aesthetics in a digital game by setting up school desks and chairs to prepare the crafts in real life as they appear in the game, or limiting the amount of copying and pasting to generate data. As a result, though it might be a subtle difference, I think this craft-based aesthetic can be sensed throughout the game.

[Tom Fujii, designer]

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