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Type-Moon has released a new update (1.3.3) for Melty Blood: Type Lumina, which fixes various bugs; check out some of the patch notes below; the full patch notes will be released at a later date.


Fixed a bug in the following characters

  • Red Arcueid: Blowback Edge Standing C cannot be guarded in mid-air
  • Saber: Fixed First Air Add→→ was prone to unintended triggering
  • Mario: Blowback Edge Crouching B is easier to cancel
  • Neco-Arc: Aerial ↓+B changed to be able to shield back on landing

The following system bugs have been fixed

  • Shield: Changed behavior when quickly pressing the D button twice Changed the behavior of shielding back in mid-air at low altitude

Stopping time for shield failure guarding has been abolished.

  • Down-Left+C: Fixed a bug that sometimes caused the opponent to not start moving faster than the opponent when offsetting with a jump attack.
  • Ground Throws: Fixed a bug that prevented the throw from occurring at certain times.
  • Combo System: 1. Fixed a bug in which the no-tech duration for ground-bouncing techniques did not decrease correctly according to the length of the sequence. 2. Fixed a bug in which the process of increasing the no-tech duration of jump attacks was also applied to unique skills in the air 3. Fixed a bug in which the no-tech duration was shorter in some cases than in previous versions.

The following game mode bugs have been fixed

  • Ranked Match: Fixed a bug that caused Rapid Beat Type to return to default after training standby ended.
  • Replay: Fixed a bug where Rapid Beat Type was not properly reflected when recording replays in network mode.
  • Fixed other minor bugs.

Melty Blood: Type Lumina is availalble now on Nintendo Switch.

About znbashi

znbashi

Just someone who spent most of his childhood playing Smash Bros with my brother, which led me to explore more games. Favorite franchises include Xenoblade and Kirby.

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