Souldiers, the metroidvania and action-adventure game with RPG elements from developer Retro Forge and publisher Plug In Digital, has been updated to Version 1.1.3 on Switch. A new “Master” difficulty level has been added, amongst bug fixes and balancing adjustments. Check out the patch notes for the latest update below.

Notable additions:

  • Added new “Master” difficulty level


  • Fixed being able to enter Adamont wall hole in first Scorpion encounter
  • Fixed freeze in carballs when getting multiple hits in the same frame
  • Fixed Melian cutscene freeze in WaterLaboratory_14
  • Added check for null weird version save


  • Added warning time before electric turrets shoot
  • AirFortress_03AUY turrets deactivated in last combat round
  • Added super armor (prevent interruption if hit) in player skills that did not have them, most notably in Archer and Wizard skills
  • Reduced gold rewards in hunting quests
  • Sightly reduced damage in Archer arrows that hit far
  • Reduced Wizard homing attacks detection radius
  • Reduced healing in the following necklaces: AM_Edil_Necklace, Blood Necklace ++, Hafin Necklace, Hafin Necklace +, Hafin Necklace ++, Liquid Necklace +, Liquid Necklace ++
  • Reduced duration and increased attack speed in Wizard ‘Vital sproutling’ skill
  • Reduced Wizard mana regeneration speed with ‘Reinforced Spirit’ mastery

Other changes:

  • Increased time before falling from a wall slide after releasing direction input
  • Removed breakable props obscuring some statue save points in Sunken Laboratory and Deep Pyramid

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