Souldiers, the metroidvania and action-adventure game with RPG elements from developer Retro Forge and publisher Plug In Digital, has been updated to Version 1.1.3 on Switch. A new “Master” difficulty level has been added, amongst bug fixes and balancing adjustments. Check out the patch notes for the latest update below.
Notable additions:
- Added new “Master” difficulty level
Bugfixes:
- Fixed being able to enter Adamont wall hole in first Scorpion encounter
- Fixed freeze in carballs when getting multiple hits in the same frame
- Fixed Melian cutscene freeze in WaterLaboratory_14
- Added check for null weird version save
Rebalance:
- Added warning time before electric turrets shoot
- AirFortress_03AUY turrets deactivated in last combat round
- Added super armor (prevent interruption if hit) in player skills that did not have them, most notably in Archer and Wizard skills
- Reduced gold rewards in hunting quests
- Sightly reduced damage in Archer arrows that hit far
- Reduced Wizard homing attacks detection radius
- Reduced healing in the following necklaces: AM_Edil_Necklace, Blood Necklace ++, Hafin Necklace, Hafin Necklace +, Hafin Necklace ++, Liquid Necklace +, Liquid Necklace ++
- Reduced duration and increased attack speed in Wizard ‘Vital sproutling’ skill
- Reduced Wizard mana regeneration speed with ‘Reinforced Spirit’ mastery
Other changes:
- Increased time before falling from a wall slide after releasing direction input
- Removed breakable props obscuring some statue save points in Sunken Laboratory and Deep Pyramid
[P-N]
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