Developer Corecell, the studio behind AeternoBlade II, has a released a statement via Twitter accusing publisher PQube Games of withholding funds. Apparently this issue first cropped up all the way back in 2019. You can see Corecell’s full statement via the image below.
PQube is yet to comment on this matter, but they’ll likely release a statement in the near future. If/when they do, we’ll make sure this post is updated with whatever they share.
PQube is finding themselves in a considerable amount of hot water lately. Just a couple of weeks ago, PQube was accused by the developer of A Space for the Unbound of ‘predatory practices.’
UPDATE: PQube has released a statement on this matter, which you can read in full below.
We enjoyed working with Corecell on our first project together and Corecell were very happy with the success of this. We were pleased to work again with Corecell on Aeternoblade II and, despite delays and quality issues we endeavored to release the game in October 2019 for them as they requested.
At our post launch meeting in January 2020 Corecell acknowledged significant product quality issues and agreed to provide critical fixes in order to make the game commercially viable. Unfortunately, these fixes never materialized and Corecell remained unresponsive. PQube remained prepared to pay the full guarantee for the game, despite the very poor reviews and sales, and to publish the PC version in line with PQube’s option in the agreement. Corecell agreed in March 2020 to provide the PC version to PQube but then proceeded to list and then release the PC version itself without further discussion with PQube.
Over the following two years, PQube proposed and sent numerous proposals and supporting agreements to revert rights to Corecell in line with their request but these were not acknowledged by Corecell. Nevertheless, despite all of the challenges and the lack of communication from Corecell, PQube released its rights to the console versions back to Corecell well before the end of the agreement term. We remain open to support Corecell in any way possible.
Throughout our 12 years of distribution and publishing history, we have worked with numerous partners and have released over 200 games. PQube have a proud history of working with developers both large and small. From established global IP, to championing independent projects from smaller teams—we continue to publish multiple projects and sequels from our existing partnerships which is testament to the ongoing strength of our relationships and the strong bond between our development partners and our passionate and diverse team at PQube.
We have always strived to provide focus and commitment to maximize the results for our partners and to support them fully through all stages of the product lifecycle. When challenges have arisen, as is inevitable over such a long period in the games industry, we have always sought to resolve them in a fair and reasonable way.
We will continue to focus our energy on doing a great job for our partners. We continually work to develop and improve all aspects of our business and are fully committed to providing the best possible service and success for all of our partners.