Story, character, and gameplay details shared for Penny Blood
Get ready to be your own worst enemy
The fundraising for Penny Blood has been going extremely well, with the Kickstarter’s base funding being hit without issue, and the follow-up console stretch goal getting knocked out 24 hours later. That means we know for sure that Penny Blood is heading our way, so why not take a deeper dive into the game while we wait?
A fresh round of details on Penny Blood have been shared via a new Famitsu feature, and you can read the specifics of the feature in bullet point form below.
- Penny Blood will be a dark and tragic gothic horror JRPG set in the 1920s
- Penny Blood takes place in the 1920s because Shadow Hearts skipped over it
- there will be comedic elements to the story
- the plot follows Matthew Farrell, a private detective
- during an investigation at a New York mental hospital, Matthew encounters monsters
- Matthew uses his hidden powers to defeat the monsters
- Matthew is an Irish-American veteran from World War I that can turn into a monster
- Matthew travels from America to Asia to Europe to solve a case
- locations you’ll visit include North Tarrytown (Sleepy Hollow) and Asakusa
- Emilia human/cyborg member of the British secret intelligence
- Emilia visited Japan as a bodyguard for the American ambassador
- Emilia may be the most powerful party member in terms of battles
- Suseri Otsuki is a Japanese teenager who is also a “miko strategist” for Kamuzumi
- Kamuzumi is a Japanese organization for defeating monsters
- Suseri joins Matthew and Emilia after they save her in Japan
- Suseri uses holy mirrors in battle and is a quiet “yamato nadeshiko” type
- Matthew’s Fusion ability is called Psycho Sigil
- Matthew starts with Demna, the Crownless Knight, a Fusion monster with no element
- Demna is a manifestation of the emptiness and loneliness in Matthew’s heart
- Demna is a balanced Fusion monster, and can fight well in any situation
- Demna will gain more powers as the story advances
- the battle system will be turn-based
- every movement you make will require you to skill check with the Psycho Sigil
- each character’s Psycho Sigil looks different
- Matthew’s looks like a knight’s emblem, while Emilia’s looks like a mechanic heart
- a light will travel from one end of the Sigil to the other, passing blue circles on the route - whenever the light travels through a blue circle, the player has to press a button
- doing so with the right timing can destroy small monsters instantly
- you will encounter the Sigil Spirit to unlock more circles later in the game
- the game will let you line up your characters together and create combo moves
- there will be unique actions only available in a combination attack
- the conditions for a combo attack depends on the characters’ conditions and affinities
- these combo attacks also require player input
- characters will attack simultaneously
- the Motofuji is a monster that used to be a patient from the mental hospital
- the patient transformed into Motofuji when exposed to Malice
- Malice is essentially negative emotions
- Maliferous Patients are also patients infected with Malice
- Atam is a monster living in Matthew’s subconscious
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