Baba is You has been updated to version 1.09, you can check the patch notes below. Click here if you want to learn more about the game.
-Removed some unfinished translations from the game files until they’re more complete
-New level in Familiar Lands!
-Fixed (vertical bar) not showing in the hand-drawn font
-Fixed a small visual glitch in the main game
-Fixed a recursive submenu bug
-Fix to a cornercase where Fear would cause an object to move in a buggy way
Fixed Power not working with Level
-Added support for multiple Power/Powered words
-Fixed Seeing and Power not working together
-Fixed lua errors with Baba and Play
-Fixed broken Play notes
-Fixed some language file quirks
-You can now see the level code in the pause menu
-You can now see the level code when browsing the “Play Custom Levels” menu
-New level in Land of Vehicles
-Fixed a bug where the quickbar could have non-existent objects
-You can now enter level codes without the hyphen and the game will add it automatically
-Level Is Chill works now
-* added to the in-game font
-Fixed level numbering in Starry Lands
-The way conditionals are handled in the code was reworked heavily
-Fixed “Baba Play Not A” not disabling “Baba Play A”
-The pause menu buttons should now stretch horizontally if needed
-Added Cheese, Chair, Bomb & Table
-Fixed Level not working with multiple conditionals
-Fixed objects blinking annoyingly in 3D
-Fixed an Empty & Chill interaction
-Fixed an Empty & Facing interaction
-Fixed a bug where Empty Is Move would make Empty move randomly even when it shouldn’t
-Implemented some stuff for displaying Thai
-New level in Land of Oddities
-Implemented an optimization for Power/Powered that should speed them up a lot
-Another new level in Land of Oddities (thanks to Misshapensmiley for showing this variant idea!)
-A large optimization to sentences placed next to each other; something like “Baba Is You Rock Is Push” now separates the two rules earlier in the parsing process to prevent unnecessary processing
-Fixed a buggy interaction between Word & Feeling (potentially also Powered)
-Fixed Pull breaking if you pull more than 2 objects more than one tile at a time
-Added a drop shadow for signpost text
-Fixed a bug where Still objects could be Swapped in certain circumstances
-Fixed a bug where text stacked with letters could break rule parsing
-Fixed a bug where the outcome of a Powered condition check could be affected by particle effects
-Fixed signposts losing their text after being destroyed
-Fixed Not Without working differently from how it used to in how it handles multiple parameters
-Added some missing translations
-Fixed some oversights with word-wrapping
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