Nintendo results for fiscal year 2023 (Switch hits 125.62 million sold)
The yearly results are in!
Nintendo has just shared their results for Fiscal Year 2023, and we’ve combed through the data for all the juicy details. We’ve got a complete breakdown of the sales results, hardware totals, future software release dates and more. You can find all of those details below.
CONSOLIDATED FINANCIAL FORECAST FOR FY 2024
- Nintendo wants to try to not only put one Switch in every home, but several in every home
- Nintendo would like to see a Switch for every person in the home
- Nintendo plans to continually release new offerings so more consumers keep playing Switch
- other software publishers plan to release a wide variety of titles for Switch
- Nintendo will invigorate Switch by supplementing existing titles with a continuous stream of add-on content
GAME SALES INFO
- 35 titles sold over a million copies during the period
- software declined 9% year-on-year to 213.96 million units
- digital sales climbed to 405.2 billion yen, up 12.7% year-on-year
- hardware sales declined 22.1% year-on-year to 17.97 million units
- shortages of semiconductors and other components impacted production until Summer’s end
- Switch did not experience the growth in sales mainly during the holiday season like it saw last year
MILLION SELLERS UPDATE
- Mario Kart 8 Deluxe has sold 53.79 million units
- Animal Crossing: New Horizons has sold 42.21 million units
- Super Smash Bros. Ultimate has sold 31.09 million units
- The Legend of Zelda: Breath of the Wild has sold 29.81 million units
- Pokémon Sword/Pokémon Shield have sold 25.82 million units
- Super Mario Odyssey has sold 25.76 million units
- Pokémon Scarlet/Pokémon Violet have sold 22.10 million units
- Super Mario Party has sold 19.14 million units
- Ring Fit Adventure has sold 15.38 million units
- Pokémon: Let’s Go, Pikachu!/Pokémon: Let’s Go, Eevee! have sold 15.07 million units
- New Super Mario Bros. U Deluxe has sold 15.41 million units
- Pokémon Legends: Arceus has sold 14.83 million units
- Luigi’s Mansion 3 has sold 12.82 million units
- Super Mario 3D World + Bowser’s Fury has sold 11.38 million units
- Splatoon 3 has sold 10.67 million units
- Mario Party Superstars has sold 10.17 million units
- Nintendo Switch Sports has sold 9.60 million units
- Kirby and the Forgotten Land has sold 6.46 million units
- Mario Strikers: Battle League has sold 2.54 million units
- Xenoblade Chronicles 3 has sold 1.86 million units
- Fire Emblem Engage has sold 1.61 million units
- Kirby’s Return to Dream Land Deluxe has sold 1.46 million units
- Metroid Prime Remastered has sold 1.09 million units
- Bayonetta 3 has sold 1.07 million units
SWITCH SOFTWARE RELEASE CALENDAR
The first Metroid remake to surpass a million in sales.
Engage didn't move sales nearly as well as people thought. They need to re-examine their writing quality.
It's not the writing per se for Engage. It's another poor FE localization following Fates on 3DS: https://www.youtube.com/watch?v=Hy1fYT7p7Pw
Granted I understand some of the romances in the Japanese version wouldn't fly in America, but NoA still made unnecessary changes outside shipping.
You can't have it both ways. You can't blame localization while also saying 'the way it was written is a no-go zone for the west.' It forces localizers to make those 'unnecessary changes' more, both in the per conversation context and overall story context.
Localization is a team effort, but it doesn't help when the localizers want to be the quarterbacks of Nintendo instead of doing their jobs. NoA's localization branch has bunch of problems, not with just solely writing alone. There's also the call to make changes when no changes needed to be made for example.
Change for the sake of change is a major issue with Treehouse in the modern era. If something can work in both Japan and America, there is no need to change it for America. Otherwise you get the problem of Tokyo Mirage Sessions (that Fire Emblem crossover) where the American version was the master copy for the Switch port.
TMS on Wii U in Japan: Did fine.
TMS on Wii U in US: Bombed because of poor localization.
US copy becomes the master copy the Switch port is done from --
TMS on Switch in Japan: Bombed because the US copy was the master copy the port was done from. So the Japanese localization is poorer than the Wii U original.
TMS on Switch in the US: Still bombed because NoA didn't reverse any of the unnecessary localization changes.
Speaking for myself, Engage's art direction didn't do much for me... I'm already struggling to find time to play as is, so a game has to REALLY grab me in order to get my money.
For comparison's sake, I'm not quite sure I'll have the time to boot up my already pre-donwloaded TotK come launch day...
You would think that localization would become better and better in our day and age but it's actually the other way around.
I haven't heard of a single bombed game because it was too sexist or had too much 'japanese' stuff in it but lots and lots were bombed because they removed or changed things.
Thanks for putting this together RMC!
found Fire Emblem Engage technical and art direction to be far superior to the last game,its a shame to see it sell somewhat weak numbers,yep the localization was butchered and the plot isn't very strong,but Engage is still an excellent strategy game, worthy of the Fire Emblem title.
I rather play one great campaing than 3 lesser ones,TH had a lot of filler and hideous visuals
Engage sold pretty well..what are you on about?